Also, any thoughts on how you handle these situations is welcome.ĮDIT: I knew this would be an issue since D&D is mostly based around flat distribution dice probabilities. I'd like very much to read your opinions on my homebrews: anything you liked or didn't like. Also, Wounds are an adaption of the Wounded condition from Pathfinder 2. Lingering Injuries and Massive Damage already exist as optional rules in teh DMG but I have modified them so the effects would better fit other existing mechanics in the game I tried my best to keep every effect at least comparable to conditions and pre-existing rules in the game - I don't like homebrew stuff that make up things not actually fit into the 5e's design philosophy. I'd like to show you a few homebrewed rules I have made for making dropping to 0 HP more significant and dramatic.
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